IKinema Action 2.5 | Professional | Win 64 | 2013.5 | Node-locked | Vicon | trial // nomad releases just for 2013 64bit please do it for 2013.5 64bit. thank you
http://upfile.vn/91R9
Info:
Vicon users save time by connecting and streaming joint data in real-time directly into Maya's viewport. Stream marker data from your Vicon camera system and use with the IKinema marker solver. Real-time streaming is an ideal solution for virtual cameras, real-time retargeting or just data collection directly in Maya - save your scenes and takes for future use. Also combine the interface with IKinema retargeting to generate real-time avatar movements on-screen.
Stream directly from Blade to Maya in real time and take advantage of its fast full body solver, retargeting tools, constraints, gravity and balance effects and more... .
• Fast, full body IK solver for character animation within Maya.
• Retarget data into a Maya character to account for differences in scale and structure
• Apply motion constraints to selected part of character to more accurately solve the motion
• Apply gravity and balance effects to the motion capture data in the final solve
• Blend the degree of influence between the source motion capture data and the IKinema effects on the final animation
http://upfile.vn/91R9
Info:
Vicon users save time by connecting and streaming joint data in real-time directly into Maya's viewport. Stream marker data from your Vicon camera system and use with the IKinema marker solver. Real-time streaming is an ideal solution for virtual cameras, real-time retargeting or just data collection directly in Maya - save your scenes and takes for future use. Also combine the interface with IKinema retargeting to generate real-time avatar movements on-screen.
Stream directly from Blade to Maya in real time and take advantage of its fast full body solver, retargeting tools, constraints, gravity and balance effects and more... .
• Fast, full body IK solver for character animation within Maya.
• Retarget data into a Maya character to account for differences in scale and structure
• Apply motion constraints to selected part of character to more accurately solve the motion
• Apply gravity and balance effects to the motion capture data in the final solve
• Blend the degree of influence between the source motion capture data and the IKinema effects on the final animation